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MANUAL / PLUGIN

Palf Bokeh

A depth-of-field defocus effect with aperture, highlight and depth-map controls.

01

Installation

  1. 01

    Quit Adobe After Effects completely.

  2. 02

    Copy Bokeh.aex (Windows) or Bokeh.plugin (macOS) into the After Effects Plug-ins folder.

  3. 03

    Start After Effects and apply from Effect > Palf > Palf Bokeh. If After Effects was already running, restart it so the plug-in loads.

Windows
C:\Program Files\Adobe\Adobe After Effects <version>\Support Files\Plug-ins\
macOS
/Applications/Adobe After Effects <version>/Plug-ins/

Requirements: After Effects 2023–2026 / Windows / macOS 11.0 (Big Sur) or later.

02

How to use

  1. 01

    Apply the effect to the layer you want to blur.

  2. 02

    Set Blur Amount, Iris Type and other parameters as needed.

  3. 03

    To use a depth map, enable the focus map and assign a depth layer.

Some items appear only for certain Iris Type or Focus settings.

03

Blur

GPU Acceleration
Status readout only (not a render switch). Shows whether the GPU is active, available but unused for the current host render, or unavailable.
Blur Amount
Optical blur radius. Default 50. Below 2, fades smoothly from a sharp image.
04

Iris

Iris Type
Circle / Polygonal / Custom. Default: Circle.
Iris Preview
Display-only preview of the current iris. Hidden when Custom.
Iris Angle
Iris rotation. Default: 0°.
Iris Aspect
Aspect ratio. 0 = circle, positive = vertical squash, negative = horizontal squash. Range −100 to +100.
Polygonal Sides / Polygonal Curvature
Polygonal only. Sides 3–16 (default 6), curvature −100 to +200 (0 = hard polygonal).
Custom Iris / Iris Channel / Iris Fit
Custom only. Aperture mask layer, channel (Alpha / Luma / RGB), and fit (Contain / Cover / Stretch).
Threshold / Softness / Gamma / Sampling
Custom only. Threshold, softness, gamma, and iris sampling detail (higher = finer shape, more cost).
05

Highlights

Highlight Start / Softness
Luminance where boosting begins, and softness around that point. Range 0–255.
Highlight Boost / Saturation
Boost strength (−100% to +100%, default 60%) and saturation of boosted highlights (default 100%).
06

Camera Focus

Enable Focus Map
Enables depth-of-field / zone control from a depth map. Default: Off.
Depth Map Layer / Map Channel
Depth layer and map channel (Alpha / Luma / RGB). Default channel: Luma.
Invert Map
Inverts near / far interpretation.
Use Focus Point / Focus Point / Distance
When on, samples focus distance from depth at Focus Point. When off, set Focus Distance (0–100%) directly.
07

Zone Control

Zone Visualization
Display-only zone view (near = warm, far = cyan, focus = green).
Zone Width / Zone Offset
Width of the in-focus band (0–100%) and skew toward near (−) or far (+) (−100% to +100%).
Near Blur Factor / Far Blur Factor / Near Falloff / Far Falloff
Blur scale on the near / far side of focus (0–100%) and how blur ramps with depth (0.05–4.0).
08

Quality and output

Quality
Preview / Balanced / High / Ultra. Changes focus sampling density only; iris shape stays the same.
Edge Behaviour
No Additional Processing / Repeat / Mirror / Extend. Out-of-bounds sampling. Default: Extend.
Alpha Mode / Expand Output
Premultiplied / Preserve Input / Blur Alpha. Expand Output lets blur extend past layer bounds (while enabled, edge sampling is forced to transparent).
09

Tips

Prefer Mercury GPU Acceleration for Circle / Polygonal / Custom / Focus. Custom iris energy is normalised so overall blur brightness stays consistent. Depth maps are treated as normalised 0–1 values.

10

DEMO edition

The free DEMO offers the same controls as the full edition, with a red cross watermark on every output frame. The effect appears as “Palf Bokeh DEMO” (Bokeh_DEMO.aex / .plugin) and can sit alongside the full plug-in.